Monday, 3 February 2014

Gamification



  1. What is he going to teach in the following 6 weeks?
  2. He is going to teach how in-games things work with businesses.  
  3. What can we learn from games?
  4. We can learn that there is something popular with the game, and apply them to non game usages. 
  5. What is gamification about? (Three things)
  6. Understanding what games can do, what makes the game successful,  what makes it engaging. 
  7. Where can you apply gamification techniques?
  8.  On websites, that can make the page more interactive, and make it  more "fun" for the people who visit the page. 
  9. What is Samsung Nation?
  10.  it is a page, that uses leader boards and achievements related to Samsung's products. 
  11. What are three characteristics from games that Samsung Nation has? (Three things)
  12. Leader boards, point systems and badges. 
  13. Why did Samsung Nation do that?
  14. They did it so you can spend time on their page. 
  15. What is he going to unpack in the following series of lectures?
  16. what gamification means, anf how to do it effectively and the challenges applying it. 
  17. What does he say about the shelves?
  18. that if we want to know what there is to watch the rest of the video. 

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